Robert Alias Dragot
Genti Shkurti
Beatrijs Albers
Francis Schmetz
Jacques Lizene
Marie Andre
Eugene Savitzkaya
Reggy Timmermans
Koen Wastijn-Deschuymer
Ria Pacquee
Albena Mihaylova
Krassimir Terziev
Irena Paskali
Natasha Dimitrievska
Christina Ivanoska
Yane Calovski
Mathias Wagner
Kostas Beveratos
Maya Bontzou
Dimitris Dokatzis
Stelios Giannoulakis
Maurice Ganis
Ilias Marmaras
Angelo Skourtis
Panos Vittorakis
Alexandros Spyropoulos
Dimitris Tsardakas
Babis Kandilaptis
Nicolas Kozakis
Vassilis Kokkas
Dimitris Tzamouranis
Chiara Passa
Antonio Riello
Floe Tudor
Mona Vatamanu
Per Pegelow
Andrej Tisma
Milena ZeVu
Vuk Cosic
Aniceto Exposito Lopez
Angel Vergara
Selda Ashal
Gulsen Bal
Cem Genser
Genco Gulan
Ruth Catlow
Stewart Ziff
Andy Deck
Goron Dolan
Morgan Showalter
Nina Vagic
The Game. A Personal Cinema project primarily focused on the social and cultural issues within the Peninsula and on the creation of networks between artists, art critics, writers and curators from Southeastern Europe. It proposes some new media works created by 51 participating artists investigating the Balkan territory and way of life.
THE GAME
THE BALKAN MALL
Curated by: "Personal Cinema", Nina Vagic
Coordinated by: Ilias Marmaras and Nina Vagic.
The project was proposed at Media Lab by: Katerina Gregos, Sania Papa, and Denys
Zacharopoulos
Personal Cinema announces, The Making of Balkan Wars: The Game and The Balkan
Mall opening on the February 10th 2004 at 1 p.m. at the Media Lab Madrid.
"The Making of Balkan Wars: The Game" is a Personal Cinema project primarily
focused on the social and cultural issues within the Peninsula and on the
creation of networks between artists, art critics, writers and curators from
Southeastern Europe. It proposes some new media works created by 51
participating artists investigating the Balkan territory and way of life.
Both geopolitical war games and epic strategy video games are interrelated in
this multi-media project. While virtual battle scenes are celebrated for their
extreme realism, contemporary warfare has begun to resemble science fiction. The
reality (or virtual reality) presented by official narratives and industrial
entertainment does not adequately describe the experiences of the people who are
caught in the actual war games. In the real-time of CNN, and in video games, the
simplification of cultures and history is itself a form of violence.
The Making of Balkan Wars: The Game is intended to counteract the sensational
spectacle of war presented by the media by deconstructing stereotypes, focusing
on the distortion of identities, and revising the dominant logic of explanation.
"The Balkan Mall" video game, the central node of the project, created by the
Personal Cinema team, is the elevation of social, historical and cultural
elements of the Balkans into the form of an imaginary Balkan shopping mall. It
is a poetic metaphor, which has many moments of ironic stance towards the
prevailing multicultural concepts, historic disputes and contemporary political
developments in the area. The players and spectators have the opportunity to
learn how to behave and act in a simulated Balkan reality, and are informed
about their level of Balkanization/De-Balkanization through an indicator within
the interface of the game. The game contains about 20 different spaces, and some
30 videos from artists participating in the wider project; "The Making of Balkan
Wars: The Game".
Following the "Myth of Interactivity" of new media, in contrast to old media
where the order of presentation is fixed, the users can now interact with and
within a media. They can choose which elements to display or which paths to
follow, creating each time a new pathway and generating each time a unique work.
In addition to the virtual space, there is a real space, a three-wall projection
of a virtual room in which both real and computer users can select and project
videos from the participating artists. In this way the users become the
co-authors and co-curators of the work. This leads to changing the view and
standards of the art system of curatorial presentation, putting all of us
(artists, critics, curators and spectators) in an uncertain position of
proposing a new art behavior.
Personal Cinema: Maya Bontzou, Andy Deck, Dimitris Dokatzis, Stelios
Giannoulakis, Vassilis Kokkas, Nikolas Kozakis, Ilias Marmaras, Panos
Papadopoulos, Yannis Scoulidas, Alexandros Spyropoulos, Stewart Ziff
Participating Artists: Robert Alias Dragot, Genti Shkurti (Albania); Beatrijs
Albers, Francis Schmetz, Jacques Lizene, Marie Andre, Eugene Savitzkaya, Reggy
Timmermans, Koen Wastijn-Deschuymer, Ria Pacquee (Belgium); Albena Mihaylova,
Krassimir Terziev (Bulgaria); Irena Paskali, Natasha Dimitrievska, Christina
Ivanoska-Yane Calovski (FYROM / Macedonia); Mathias Wagner K (Germany); Kostas
Beveratos, Maya Bontzou, Dimitris Dokatzis, Stelios Giannoulakis, Maurice Ganis,
Ilias Marmaras, Angelo Skourtis, Panos Vittorakis, Alexandros Spyropoulos,
Dimitris Tsardakas (Greece); Babis Kandilaptis, Nicolas Kozakis (Greece /
Belgium); Vassilis Kokkas, Dimitris Tzamouranis (Greece / Germany); Chiara
Passa, Antonio Riello (Italy); Floe Tudor, Mona Vatamanu, (Romania); Per
Pegelow (Russia); Andrej Tisma, Windows 99 - hammer creative (Serbia); Milena
ZeVu (Serbia / Hungary); Vuk Cosic (Serbia / Slovenia); Aniceto Exposito -
Lopez, Angel Vergara (Spain / Belgium); Selda Ashal, Gulsen Bal, Cem Genser,
Genco Gulan (Turkey); Ruth Catlow (UK); Stewart Ziff (UK / USA); Andy Deck,
Goron Dolan, Morgan Showalter (USA)
Media Lab Madrid
Centro Cultural Conde Dunque
c/ Conde Dunque 9 -11
28015 Madrid
Spain
T: +34 91 8121123 / 8120939