Martin Gropius Bau
Berlin
Niederkirchnerstrasse 7
+49 30 25486-0 FAX +49 30 25486-107
WEB
Kali + F.A.B.R.I.CATORS
dal 13/5/2000 al 29/10/2000
WEB
Segnalato da

F.A.B.R.I.CATORS



 
calendario eventi  :: 




13/5/2000

Kali + F.A.B.R.I.CATORS

Martin Gropius Bau, Berlin

Kali it's a dynamic installation, which integrates Virtual Reality, video interactive, animation; more than an VR interactive piece, it is an interactive cinematography work.


comunicato stampa

Kali it's a dynamic installation, which integrates Virtual Reality, video interactive, animation; more than an VR interactive piece, it is an interactive cinematography work.
Kali Has been produced ad hoc for the city of Berlin for the exhibit:
7 HILLS: IMAGES AND SIGNS OF THE 21st CENTURY.
An Exhibition for the 2000 of the Berliner Festspiele GmbH
It will take place from 14 May- untill 29 October 2000- at the Martin-Gropius-Bau, Berlin.
http://www.berlinerfestspiele.de/berlinzweitausend/10.html

This its an introductory note on Kali for the media, musuems directors, operators of the field, friends, partners…etc.. Further info can be foward to you if this its required.

Kali its available as permanent and or temporal exhibits after the conclution of the exhibit: : 7 HILLS: IMAGES AND SIGNS OF THE 21st CENTURY. It will be possible two exhibit both: the complete interactive installation as well as Kali VR software in both version, one suitable for high end platforms, the other for NT workstations.

· "For me Kali is a metaphor of time which concentrates the cosmic forces; that of the natural, the apparent and the real, the real and the virtual, a compendium of intrinsic illusions which goes from the most extreme of realism to the most refined of myths, and in which the concept of cause and effect, as that of the oriental philosophy, adapts perfectly to the concept of virtual reality, since virtual reality makes possible the carrying out of actions which produce, in real time, the corresponding reactions which we are able to experience in real time." F.F.

Bellow we add some lines of the installation, neverthless to know more About Kali the ideal will be to click on our web:
http://www.fabricat.com
and click on the icon Kali or go directly to Kali:
http://www.fabricat.com/kali_next.html

KALI!!!!

Kali, The Goddess of the millennium emerges like an enigma, with her four winding arms, her body naked, of a dark intense blue and her eyes illuminated by virtual spaces. Oriental melodies, sounds, music, screams, laughter... slip from her body saturating the entire space.

DESCRIPTION

An interactive sculpture of 2mts (eyes level 1.75mts) stands on the top of a hill, immersed in a play of shadows. Three steps conduct you to her. A retro projection screen lay on her right foot. Two retro projection screens of 3mts x 2.25mts each are placed onto Kali's right and left sides, separated within each other by a glass wall of 225cm.

Kali is the shift between the cosmos and earth; the city and the jungle; the negative and the positive; the cause and effect, she stands on the top of a hill, immersed in a play of shadows in the center of a dark space. Two screens full of images in movements are placed both sides of her. She is inclined on the right leg. Her right foot lays on top of an active screen, which represents metaphorically, Shiva.

Kali's Inner World
The visitor approaches Kali by walking up three steps, laying his face against hers,looking through her eyes interacting with the devices integrated in her neck, and navigating into KALI's virtual Inner World as well as generate inputs and reactioning her External World.

Kali' s External world
The visitor is able to generate situations (causes within the VR worlds) of which, is possible to see the corresponding consequences (effects) in real time, in Kali' s External world. Depending upon the input and the output of the Virtual World, on the external screens will be projected the effects of his/her actions ... The images, videos, animations, music, sound projected on the external screen are the consequences of their actions Kali's worlds with all its categories are contained in : § Kali's inner world is the Virtual World . The world of the causes, the decision making Possible to navigate and interact by looking through the eyes of kali Kali's external world is the effect. The effects generated by the person who is conducting and interacting within the virtual worlds.

INTERACTIVE EXPERIENCE WITH KALI ...

I approach Kali's body, lay my face towards her face and look through her eyes while I touch her neck. The transparent image of a Kali Yantra occupies my entire field of vision. It is the departure world, the matrix of the virtual world. It is "Kali' s Mother World", the genesis from which the visitor can start his exploration. The access to Kalis' inner world is possible by navigating and interacting with the mythical icons, spread within "Kali' s Mother World". Kali Yantra is the Supreme Generative Energy. The central point enclosed by three pentagons a circle and an eight-petal lotus. While the triangle within a female deity's Yantra points downward, it points upward within the male deity's Yantra ...

I start the navigation through Kali Yantra. A sort of cosmic lotus ... an "eight-petal" lotus. I slip through layers of transparent blue, delicate shiny clouds of petals, moving towards the astonishing center of Kali Yantra. Shiny rings under the form of a Yony emerges in front of my eyes, it's Shiva. The eight petals stand for eight elements; each angle of the petal is interactive ... earth, water, fire, air, ether, mind, intellect and egosens. Instead the fifteen corners of the five concentric triangles represents organs of knowledge, organs of action, organs of perception, organs of procreation and the organs of evacuation.
Gateways
The Kali Yantra, has four gateways, one for each category. Colliding on it, you navigate through an exiting tunnel to the different ambiences of the categories.

THE CATEGORIES:
... the skull : (A)MAN DESTROY NATURE . light to dispel fear: ...(C)MAN & NATURE LIVES TOGETHER . the sword of physical extermination : (B)NATURE DESTROY MAN ... the spear of the Queen ... (D) NATURE AS A METAPHOR OF THE JUNGLE
…

I start the navigation!! ...................................................

B) Nature destroys Man

Within the interior of this apocalyptic terrain I find 6 eggs, sort of enormous germs, in process of incubation. These are the negative icons.. Barely covered by a transparent veil which protects, the burnt out terrain from further destruction from the emanation of negative radiation.

The words: Danger! Negative! Danger, Negative cause me to anticipate the horror, which could be unleashed, were I to remove, just the slightest bit, the protective veil... what do these harmful eggs contain... enclosed within them, devastating natural catastrophes if unleashed, could have a most detrimental effect on the environment and on man. Another egg is virus
bearing that is affecting and destroying the human kind in modern times.
Yet another egg is the hole in the ozone layer as well as the effects of radioactive contamination. The other egg represent the "effetto Serra". The last one is what cause me to go back and cover the negative, radioactive eggs. I decide to go to another category, but do not want to go back to Kali`s Mother world again and I decide to go directly, clicking the icon of Category C, which is floating within the landscape of category B.

etcetcetc......................


Ashvatta Tree .. Cosmic three of Kali..

Ashvatta tree ..the Cosmic three of Kali.. This parallel installation can be follow, in real time,. The "tree" of kali will became alive with the actions of the participants . The "tree" will grow depending on the positive and the negarive inputs by the visitors.
Kali Tree (the Ashvatta tree in Sanskrit) is a mathematical process represented by a graphic system. The graphic are generated considering actions of Kali visitors in the virtual world. Each action of the visitors is assigned a positive or negative value. The so-generated stream of values is collected into a specially designed database, and also sent in real-time to Kali Tree generation process. This way graphic system are real-time growing depending on user's actions. On the other hand, graphic database can be rebuilt any time by reading the database, being the Kali Tree process a strictly deterministic one.A copy of the graphical output can be kept constantly updated during installation operation period, and can be accessed by Internet web site software. Kali Tree its an idea of Franz Fischnaller and has been interpreted and accomplished produced technically by Marco Monzani, Elekton. (Italy)

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