Ervinck's works play with the viewer's image of reality. They trigger a dialogue between print and sculpture, between virtual and real world, and it is in this in-between space that the young Belgian artist's works live. Mostly, they exist in several media simultaneously, without being subject to a linear system of interdependence.
In-between worlds: Reality and virtuality in the art of Nick Ervinck by Anneke Bokern
A large yellow ball lies in the middle of a facetted brick
column structure, which is lit up from the inside. The object is
intricately detailled, stands on a heptagonal base, light shining through
some ornamental slits. At first, the viewer is irritated. Not that the
sculpture doesn't evoke associations: the images that layer themselves in
front of the inner eye range from Renaissance baptisteries to archaic
temples and the well in the fairy tale about the frog prince. There are
rather too many than too few references, and none of them is unambiguous.
The fact that the sculpture with the title CORECHNOTS is only knee-high,
but that a very similar object appears as an approximately thirty meter
high building in a landscape on a digital print (which enriches the
multitude of references with allusions to utopian architecture, such as El
Lissitzky's 'cloud-irons'), obviously makes it a model. Or is the opposite
the case, does the print show a larger-than-life-sized digital model of
the sculpture? Does the sculpture belong to the virtual world and has
entered our reality? Or is it a design for a different reality?
Nick
Ervinck's works play with the viewer's image of reality. They trigger a
dialogue between print and sculpture, between virtual and real world, and
it is in this in-between space that the young Belgian artist's works live.
Mostly, they exist in several media simultaneously, without being subject
to a linear system of interdependence. 'My virtual images constantly
infect the real world and the other way around', Ervinck explains.
Accordingly, questions about a chronological order or a hierarchy of media
are futile. Study is final work, computer rendering is sculpture, image is
object. Complexity as an answer to a complex world Ervinck's works form
a parallel universe, which obeys exclusively to its own laws and is
inhabited mainly by architectural objects, by blobs, boxes and archetypes.
In his film installations, these become unexpectedly dynamic – morphing,
growing, shrinking and bubbling to the heart's content. The short film
sequences are in fact visual poems, which one can keep watching for hours
without getting bored, even though they don't have a narrative structure.
The sculptures become snap shots that have been transported into the
tangible world, meaning that they can be read as materialized film stills.
This absurd thought barely formulated, however, one already has to ask
oneself again whether the opposite might not rather be the case, and the
films illustrate the different developmental stadia of the sculptures. It
doesn't make things easier that the different media are increasingly
converging in Ervinck's oeuvre. By definition, computer animation is a
fast, modern medium and sculpture is a slow, traditional medium. Ervinck,
however, is working on perfecting both in order to let them become as
'realistic' as possible, as paradoxical as that might sound in the context
of his art. Considering the increasing refinement of computer technology
and the skill that Ervinck is acquiring at making his sculptures, this
should eventually lead to optical congruence. Will Ervinck's universe have
become reality then? That's probably not even his aim.
As he once said, he
isn't interested in the real world. That might be true, as in fact Ervinck
creates art about the creation of art and about creative processes, a kind
of meta-art, which can appear nearly autistic in its obsessiveness,
perfectionism and surrealism. On the other hand, Ervinck does create his
art in response to reality. 'The world is complex', says the artist. 'As a
reaction to this, I have decided to create an even more complex world,
which helps me to understand the real world.' He has been working on his
alternative world for years, even though it can only be realized partly or
in models. Art and perfection And yet, makeability plays an important
role in Ervinck's art. As counterpart to the graphical evolution of the
computer images, he researches the possibilities and limitations of
materials in his sculptural work. For SIUTOBS, he produced thousands of
tiny bricks, measuring 5 x 9 millimetres, just big enough to still lay
them. Here, his predilection for manic puzzlework meets his perfectionism
and his fascination for the limits of makeability. 'I'm looking for the
extreme in miniature. How small can something be if it's still supposed to
be perfect?' Therefore it comes as no surprise that Ervinck wanted to
become an accountant when he was a teenager.
His penchant for systemizing,
tabulating and planning the world – albeit according to an utterly
idiosyncratic system – has resulted in a personal image archive, which
counts nearly 18,000 images, organized in alphabetical order. As anagrams,
constructed from several words, the cryptic titles of Ervinck's works also
relate to the system of this archive. He is the librarian of his own
universe. Besides his own works, the archive originally also included
photos found on Google, but by now the computer animations have gained the
upper hand. Or as Ervinck puts it: 'The virtual world is increasingly
sucking up reality'. It only adds to the intricacy of this artistic hall
of mirrors, that the images of reality were taken from the virtual space
of the internet. As surreal as Ervinck's universe may seem, though, it
does incorporate references to reality. With the exception of the abstract
blobs and boxes, many of his creations are figurative.
They're archetypal
building-, boat-, and sometimes even animal-shapes. He once saw a coral in
a shop in Venice, was immediately fascinated by its structure, bought it
and took it to his studio in Belgium. Since then, he has been making as
accurate ceramic replicas as possible of the coral, in order to find out
how far art and nature can converge, searching for a perfection that
transcends human shortcomings. Deus Artifex In fact, Ervinck deals with
age-old, basic artistic topics. The question whether the artist is capable
of transcending nature and producing a world of his own goes back to
Aristotle and Plato and has been running through the entire history of art
theory. In the end, it's the question about the idea and whether it
develops a posteriori from the contemplation of nature or a priori from
the artist's brain. If one follows the first definition, the artist is
limited to imitating the visible world; if one follows the second, he is
an image of God and can create his own worlds from nothing.
Ervinck fuses
both concepts in his art. He strives to perfectly imitate elements of the
natural world and at the same time to perfectly create an artificial
world. As deus artifex, he builds a universe that follows his own rules
and which he controlls. While the sculptures are subject to the
fallibility of craft and material, these imponderabilities are practically
ruled out in the computer animations. They're subject only to the limits
of technology and its handling. 'The straightness and controllability of
the virtual world appeal to me', he says. It's no wonder that he avidly
played with Lego-stones as a child and later became addicted to computer
games, mainly to the so-called 'god games' like SimCity – games in which
the player creates and controls a virtual microcosm. As an artist, he
continues this fascination and is constantly busy constructing and
deconstructing his own cosmos. His quest for controll doesn't only
concern his works, but also their surroundings, and the different
manifestations of his works always react to or even influence the
exhibition space. Placing his works as pre-fabricated solitaires in a
White Cube isn't his kind of thing. Mutual fertilization Maybe the
reason for this is Ervinck's explicit interest in architecture. 'I see
more energy and innovation in architecture than in sculpture', he asserts.
In his works, he plays with architectural stereotypes just as much as
with the ideological and aesthetic antagonism of blob and box. By turning
the laws of architecture upside down, he creates impossible architectural
images, which are perfectly normal in his world. Sometimes the
combinations seem abstruse, like the huge yellow egg inside a brick
building which is folded open, its facades turned outside in (SIUTOBS).
One can think of the most famous and mysterious egg in art history, the
one in Pero della Francesca's Pala Montefeltro (1472), or one can read it
as a symbol of fertility. After all, the artist often talks about a
'mutual fertilization of the real and the virtual world'. Ervinck himself,
however, simply explains the egg as 'the ultimate blob-shape'. He
understands SIUTOBS as 'an ode to architecture, in which the walls,
liberated of all function, become pure sculpture.' According to him,
corals are also a kind of blobs, because they can grow endlessly in all
directions (which, by the way, is something they have in common with his
image archive) and because their complex shapes can only be imitated
perfectly with the help of digital technology. However, their relation to
the scale of architecture is even more concrete. A few years ago, Ervinck
realized during a stay in Berlin that the city is permeated by conduit
pipes, which form a huge, invisible coral structure. That gave him the
idea of building his coral sculptures out of standardized PVC pipe
segments from the DIY shop – not as final works, but as nearly
life-sized models (YAROTUBS). The aim is to eventually make them from
metal. If there is anything that can stop Ervinck's creative and
perfectionist urge at the moment, it's financial limitations. 'In fact,
all my works are studies', he says and leaves open whether that is a
conscious decision or not. Another computer animation shows a coral
sculpture made of brick, its branches ending in chimneys
(GNI_D_GH_177_SEP2006). As with this work, it's often easy to place
Ervinck's visual language in the tradition of Belgian surrealism.
Accordingly, hardly any discussion of his works lacks a mention of
Magritte. The artist himself mainly feels related to the free thinking of
the surrealists. His aim is to not fulfill the viewer's expectations of
logic or realism. In this way, he confronts the viewers with these
expectations and at the same time grants them entrance to his own
universe, where librarian's mentality and limitless creativity, controll
and anarchy, microcosm and macrocosm come together.
From the catalogue
Nick Ervinck GNI-RI jan 2009 published by Kunstverein Ahlen
http://www.nickervinck.com
Opening January 18, h 11 am
Kunstverein Ahlen
Postfach 1806 - Ahlen
Opening hours: Thursday-Saturday 15-18 PM and Sunday 11 AM - 17 PM