The exposition is structured in two segments. The first one consists in two surfaces that trough their relationship creates narrow or wide spaces designed to engage the visitor in a direct experience of minimum space requirements. And a second one conceived as a 'game' in which the visitor can intervene in different models that recreates 'fit in' situations for some abstract characters.
Exhibition created by: Robert Marin & Nuca Studio
In a critique to modernity, the German sociologist Ulrich Beck introduced the term “The Age of And” to describe the generalized additive character of the people’s perception of themselves and the things belonging to them . Beck considers that the actions of the members of today’s society are almost exclusively pointed towards accumulation and this trend is specific to our age. This mutations in the way we perceive our social footprint led to spectacular transformations in the way we define comfort and since the architectural space is generated to respond to the needs of its occupants in certain comfort parameters, we witnessed an incredible global inflammation of the constructed space in the past decade.
“sheltered” is a small initiative that attempts to confront its visitors with the basics of human space needs in order to reactivate in each observer the primary tools of space analysis. The way we acknowledge our relationship with our immediate boundaries is definitive in our positioning in today’s world. The contemporary idea of shelter, house or personal space is the result of a continuous extension of their meaning by integrating alongside higher standards in ergonomics and risk management a huge amount of made up commercial criteria destined to dilate the apparent needs of the user. To be able to debate such matters we first need to take a look at our own satisfaction criteria regarding our basic needs for space.
The exposition is structured in two segments. The first one consists in two surfaces that trough their relationship creates narrow or wide spaces designed to engage the visitor in a direct experience of minimum space requirements. And a second one conceived as a “game” in which the visitor can intervene in different models that recreates “fit in” situations for some abstract characters.
Robert Marin (b. 1976) is a Bucharest based architect. He received his architecture diploma from UAIM Bucharest in 2001 and cofounded in the same year the architecture and design studio Square One. As principal architect of the office he received international recognition trough works widely publicized in professional books and magazines across the globe. Among the most important distinctions he can include the Bucharest Architecture Biennale first prize in Interior Architecture, the Henkel Art Prize and the Contractworld finalist. In 2008 he cofounded the architecture and design practice Nuca Studio in which he acts presently as principal architect.
Publication: “sheltered”, with text by Robert Marin. Edited by Nuca Studio, English/Romanian, 36 pages, B&W, softcover.
Exhibition supported by Bombay Sapphire
PAVILION (proudly supported by UniCredit Tiriac Bank) is a center for contemporary art & culture, a work-in-progress independent space, a space for the production and research in the fields of audiovisual, discursive and performative. It is a space of critical thinking, and it promotes an artistic perspective implying the social and political involvement of art and of cultural institutions.
Image: Robert Marin & Nuca Studio, 3D simulation. Courtesy of the artists.
PAVILION center for contemporary art & culture
Sos. Nicolae Titulescu 1 (Piata Victoriei) Bucharest 011131 Romania
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