Different venues
Berlin

Transmediale 2008
dal 23/1/2008 al 1/2/2008
+49 03021238190
WEB
Segnalato da

Katharina Spiel




 
calendario eventi  :: 




23/1/2008

Transmediale 2008

Different venues, Berlin

Festival for adventurous music and related visual arts. Under the theme Unpredictable, this edition of the event investigates artistic concepts that imply the surprising and unforeseeable, accidents, mistakes and coincidences as a means to alter the dynamics of creative processes and to discover new aesthetic forms. A prominent international festival dedicated to contemporary electronic, digital and experimental music, as well as the diverse range of artistic activities in the context of sound and club culture.


comunicato stampa

club transmediale – festival for adventurous music and related visual arts (CTM) – is a prominent international festival dedicated to contemporary electronic, digital and experimental music, as well as the diverse range of artistic activities in the context of sound and club culture. The 9th edition of the festival will take place at various venues in Berlin from January 25 to February 2, 2008.

Under the theme Unpredictable, CTM.08 investigates artistic concepts that imply the surprising and unforeseeable, accidents, mistakes and coincidences as a means to alter the dynamics of creative processes and to discover new aesthetic forms.

The program features internationally renown artists – such as VITALIC, MOUSE ON MARS, CONRAD SCHNITZLER, ALVA NOTO, THE LEGENDARY STARDUST COWBOY or LARRY HEARD – and some of the most exciting discoveries of the past year – like KLIMEK, EBONY BONES, JOAKIM, EFDEMIN, CHROME HOOF, WOLVES IN THE THRONE ROOM and SURKIN.

As always, the festival’s two weekends are strongholds of the best of contemporary club music, while the weekdays present sonic experiments between digital Glitch, acoustic beauty, abrasive Noise and outrageous Metal. A selection of visual artists will set the right frame by applying new looks to our main venue Maria am Ostbahnhof. Workshops will give visitors opportunities for hands-on experience in building their own electronic sound devices. Lectures, a film program and dicussion rounds give in-depth information to topics related to experimental music culture.

One of the definitive highlights will be the CTM.08 opening concert at Berlin’s Volksbühne theatre, with Musique Concrète legend PIERRE HENRY presenting old and new pieces. The concert by Mexican electronic musican MURCOF promises for a very special listening experience presenting his new album Cosmos under the starry sky of Berlin’s largest planetarium.

As in previous years, club transmediale will take place parallel to and in cooperation with Berlin's media arts festival, transmediale – festival for art and digital culture (29.1. – 3.2.2007, House of World Cultures).

After two years as a guest of the Academy of Arts, CTM's sister festival transmediale.08, the festival for art and digital culture, returns for its next edition to Berlin’s landmark House of World Cultures giving focus to digital technology as an intrinsic element of worldwide contemporary culture.

Under the theme CONSPIRE... transmediale.08 aims to hear from a broad range of artists, media activists and academics working within the realms of digital art and culture in ways which may be read as elaborating upon and challenging our understanding of collaborative and network practice. As such transmediale.08 looks to the cross-disciplinary tinkerers, utopian spelunkers, conspiratorial hoaxsters and stealth tacticians who question, subvert, undermine and bypass the unspoken rules, hidden codes of conduct and assumed truths entrenched within our information driven communication cultures and ideological belief structures.

By exploring subversive artistic methodologies and developing (counter-) conspiratorial strategies to uncover new forms of expression and digital discourse CONSPIRE... will attempt to enter the increasingly prevalent yet ambiguous worlds of network induced narratives, cryptic environments and speculative inquiry.

transmediale.08 comprises the award competition, a conference, an exhibition, workshops, lectures, film/video programs and performances.

Festival Theme

Characterised by the title Unpredictable, CTM.08 investigates artistic concepts that imply the surprising and unforeseeable, accidents, mistakes and coincidences as a means to alter the dynamics of creative processes and to discover new aesthetic forms.

Intentional coincidences produce paradoxical irritations that allow for a re-enchantment and sensualisation of abstract structures – whether applicable to technological systems, social situations, or communicative and collective processes in open project structures. CTM.08 therefore examines play with the unpredictable also as a method of conscious disorientation, of asserting a provocative independence, and as immunisation against the growing desire of public and commercial organisations for security and control.

Generator.x 2.0: Beyond the Screen
// Workshop > 24/01 – 02/02 > BN
// Performances > 01/02 > BN
// Exhibition > 02/02 – 01/03 > DAM

Generator.x in collaboration with CTM.08 and partners [DAM] Berlin and Hyperwerk presents Generator.x 2.0: Beyond the Screen, a workshop and exhibition about digital fabrication and generative systems.

Digital fabrication (also known as "fabbing") represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Digital technologies like rapid prototyping, laser cutting and CNC milling now produce atoms from bits, eliminating many of the limitations of industrial production processes. Once prohibitively expensive, such technologies are becoming increasingly accessible, pointing to a future where mass customization and manufacturing-on-demand may be real alternatives to mass production.

For artists and designers working with generative processes, digital fabrication opens the door to a range of new expressions beyond the limits of virtual space. Parametric models apply computational strategies to the analysis and synthesis of space, producing structures and surfaces of great complexity. Through fabbing these forms may be rendered tangible, even tactile.

Beyond the Screen explores these new types of spatial constructs in a hands-on workshop, bringing together artists and designers working with code-based strategies for producing physical form. The workshop will feature public presentations bringing the topics of the workshop to a broader audience, culminating in an exhibition of fabbing works at the [DAM] gallery. In a continuation of the Generator.x concert tour, Beyond the Screen will also include an evening of concerts at the Ballhaus Naunynstrasse, showing the use of generative systems in audiovisual performance.

Generator.x is a platform for examining the use of generative and computational processes in art, architecture and design. It was set up to provide a much-needed forum for discourse in a field that has seen explosive growth in the last few years, but which has traditionally fallen outside the media art scene.

In particular, Generator.x was set up to examine the following topics:

Generative aesthetics: How can generative strategies be applied to aesthetic problems? Whether the aim is provide a design solution or simply to explore the dynamic qualities of a given system, this requires the encoding of creative and aesthetic choices into algorithms and machine-readable code. What are the criteria for successful generative solutions, and what parameters and boundary conditions can be manipulated to produce satisfying results?

Designing processes: Computational approaches to design transform static objects into dynamic processes, capable of adaptation and evolution over time. What implications does this have for design and architecture, whether used for aesthetic expression, data analysis or visualization? What happens when digital processes are connected to digital fabrication technologies to produce new physical forms?

Performative software: Musicians and visual performers are using generative systems to create custom software instruments for sound and image, often producing synaesthetic mappings between the two. How can a software instrument approach the complexity and expressive range of a physical instrument that has been perfected over centuries? What new strategies does realtime visual synthesis provide for the creation of live cinema?

Software by creatives for creatives: Artists and designers are increasingly creating their own software to meet special needs not covered by commercial packages, sharing their results as Open Source. Many are publishing their code on blogs, available for others to use. How are these solutions furthering new work, and how can these efforts be supported by the community?

Read more on:
http://www.generatorx.no


Partners:
[DAM] Berlin has since its opening in 2003 been a leader in the field of
digital art, showing pioneers of new media as well as emerging
contemporary artists. It is also home to the d.velop digital art award
(ddaa), an important acknowledgement of excellence in the digital art field.
http://www.dam-berlin.de

Hyperwerk, Institute for Postindustrial Design, is part of the Academy of Art and Design in Basel, Switzerland. The institute provides new solutions for a postindustrial world through experimental and interdisciplinary design practices. Their Acar2 project looks at how digital fabrication can be used to transform craft-based traditions into a new digital reality.
http://www.fhnw.ch/hgk/ihw

Sonic Wargame
// Musical Game by Xavier van Wersch [NL] – open for participants
// 29/01 – 30/01/2008
// Venue: MAO > 21:30
// Particpation is free, audience needs tickets

In a quadrophonic arena the battle for audibility is raging. While the referee keeps an ear out, musical gladiators engage in combat with an arsenal of electronic weaponry. Sonic Espionage, in-Filtration, Atonal Behaviour and Hostile Overdubs, it’s an ear for an ear…

Sonic Wargame, created by Dutch sound artist Xavier van Wersch, is a musical game for four players, or four teams of players and a referee. The players are positioned on platforms in the corners of the space. Each player has a game console and a loudspeaker, while the audience can move freely around within the set-up. Sonic Wargame is a hybrid between a living installation and an interactive performance.

The game is played as follows:
The players have to vote for each other using switches on their console. An electronic brain will only pass on a player’s sound if the respective player has two or three votes from the other players. These votes can change at any given moment. A matrix of light bulbs indicates who is voting for whom and respectively who is audible at the moment. A video-projection provides further information including the players’ scores.

Although the audience at any given time hears only the sounds of the players cleared by sufficient votes, the players themselves are interconnected in such a way that they can receive each other’s sound signals at all the time. This way they are enabled to sample and process each other’s material, resulting in a continuously self-regenerating quadrophonic organism of sound.

Sonic Wargame offers its participants new ways of performing together. Although there is a strong competitive element, the best results will be achieved through collaboration. The distinction between being in control and being controlled fades away. The sonic constitution oscillates between parliamentary anarchy and periodical dictatorship, arbitrary consensus, election lottery and survival or the fairest…

Sonic Wargame invites everyone interested to join in during CTM.08. We’re looking for musicians, DJ’s and gamers. You can also apply as a team. A team should consist of a musician (or DJ) and a gamer. Any instrument or set-up with a line output is welcome. Each team should have 1 ouput and 1 input.

Sonic Wargame will be running for two days:
On January 29 there will be 3 rounds with 4 different teams in each round.
On January 30 there will be 2 rounds with the best teams of the previous day, plus a final round with the best 4 teams of all.

People interested to participate should send in an informal application:
> Register for Sonic Wargame at CTM.08

Further information:
http://www.sonic-wargame.net

Venues:
Maria am Ostbahnhof main venue
An der Schillingbrücke/ Stralauer Platz 33/34 - Berlin-Friedrichshain
Tel. +49 (030) 21 23 81 90
http://www.clubmaria.de

Volksbühne am Rosa Luxemburg Platz
Linienstraße 227 - Berlin-Mitte
http://www.volksbuehne-berlin.de

Ballhaus Naunynstrasse
Prenzlauer Allee 80 - Berlin
http://www.ballhausnaunyn.de

Grossplanetarium
Prenzlauer Allee 80 - Berlin
http://www.astw.de

Haus der Kulturen
John-Foster-Dulles-Allee 10 10557 Berlin
http://www.hkw.de

IN ARCHIVIO [53]
Balagan!!!
dal 12/11/2015 al 22/12/2015

Attiva la tua LINEA DIRETTA con questa sede