Right of Passage
In their latest production, the theatrical game designers of machina eX guide the audience into a former refugee camp. The camp at the border to the Loeric Republic is an autonomous sociotope, and its inhabitants fight over papers and work. This gives rise to collaborations, mutual aid and negotiation, but also power imbalances and exploitation. The pressure on the inhabitants increases. The border becomes more and more impermeable and there is always the threat that it will close.